OUTSIDE. ON SCREEN. OFF THE BEATEN TRACK.THE AUTUMN EDITION · 2026
ADVENTUREWORLDMAGAZINE

A journal for
the endlessly curious.

Explore the magazine

THE READING ROOM

Find a place worth knowing.

160 real destinations, each with its own route, landscape and photograph. Plus 32 exploration-game features.

32 readings · Page 1 of 2 · Clear filters

Underwater ruins and marine habitats · 2 MIN ·

ABZÛ: From Kelp Forests to the Abyss

ABZÛ follows the Diver through kelp forests, coral reefs, and darker depths, pairing fluid swimming with responsive marine life and time to observe without an air gauge.

A mysterious island · 2 MIN ·

The Pathless: Reading and Crossing the Cursed Island

On The Pathless’s cursed island, a spirit mask reveals distant points of interest while talismans, an eagle companion, and collected crystals turn discovery into continuous movement.

A suburban backyard at insect scale · 2 MIN ·

Grounded: Exploring the Backyard at Insect Scale

Grounded makes a suburban yard into a varied landscape of pond, termite den, hot sandbox, hedge branches, and Haze Lab, where materials, wildlife, and changing capabilities shape exploration.

The Marrows and surrounding archipelagos · 2 MIN ·

DREDGE: The Marrows and the Far Islands

From The Marrows, fishing, dredging, and trawler upgrades open routes among remote islands, while reefs and night fog make each return part of the exploration.

The desert world of Midden · 2 MIN ·

Sable: The Gliding Across Midden

On Midden, Sable’s Gliding connects monumental ruins and spaceship remains with a customizable hoverbike, independent travel, desert fishing, and the Vivarium’s growing collection.

Desert ruins and a distant mountain · 2 MIN ·

Journey: Across Desert Ruins Toward the Mountain

Journey’s anonymous crossing moves between ancient ruins and open sand toward a looming mountaintop, with gliding, cloth-assisted flight, and optional encounters shaping its pace.

Seven-planet solar system · 3 MIN ·

ASTRONEER: Terrain-Shaping Expeditions Across a Seven-Body System

ASTRONEER links seven celestial bodies through hands-on terrain work: dig and reshape with the Terrain Tool, establish modular infrastructure, then use tether-aware boards or a fuelled VTOL to read difficult ground.

A near-future ocean research setting · 2 MIN ·

Beyond Blue: Research Dives in a Near-Future Ocean

Beyond Blue follows scientist Mirai through research dives to track marine life, with Ocean Insights films connecting the fictional expedition to real scientists and ocean footage.

A dried seabed and industrial ruins · 3 MIN ·

FAR: Lone Sails Across the Dried Seabed

FAR: Lone Sails sends a train-like vessel across an ocean floor, past submarines, supertankers, roadblocks, and hilltop settlement ruins, with wind, fuel, and salvage shaping progress.

The fictional Amazon survival setting · 2 MIN ·

Green Hell: Survival Systems in a Fictional Amazon

Green Hell frames Amazon exploration through Jake Higgins’s search for Mia, where resource gathering, body inspection, shelter building, and relationships with rainforest animals shape each decision.

An ocean of islands and abandoned structures · 2 MIN ·

Raft: An Ocean of Islands and Abandoned Structures

Raft turns a small floating platform into a mobile base, linking drifting debris, island resources, underwater exploration, Trading Posts, and story locations such as Varuna Point and Temperance.

Olympic Exclusion Zone · 2 MIN ·

Pacific Drive: Route Planning in the Olympic Exclusion Zone

Pacific Drive makes each expedition a planned station-wagon run through the fictional Olympic Exclusion Zone, where forests, swamps, towns, radiation, anomalies, repairs, and a closing storm shape the return.