OUTSIDE. ON SCREEN. OFF THE BEATEN TRACK.THE AUTUMN EDITION · 2026
ADVENTUREWORLDMAGAZINE

A journal for
the endlessly curious.

Explore the magazine

Explore the magazine

Games & virtual worlds

Other worlds, the same curiosity. Exploration games and the craft of adventure.

Underwater ruins and marine habitats

ABZÛ: From Kelp Forests to the Abyss

ABZÛ follows the Diver through kelp forests, coral reefs, and darker depths, pairing fluid swimming with responsive marine life and time to observe without an air gauge.

· 2 MIN READ

A mysterious island

The Pathless: Reading and Crossing the Cursed Island

On The Pathless’s cursed island, a spirit mask reveals distant points of interest while talismans, an eagle companion, and collected crystals turn discovery into continuous movement.

· 2 MIN READ

A suburban backyard at insect scale

Grounded: Exploring the Backyard at Insect Scale

Grounded makes a suburban yard into a varied landscape of pond, termite den, hot sandbox, hedge branches, and Haze Lab, where materials, wildlife, and changing capabilities shape exploration.

· 2 MIN READ

The Marrows and surrounding archipelagos

DREDGE: The Marrows and the Far Islands

From The Marrows, fishing, dredging, and trawler upgrades open routes among remote islands, while reefs and night fog make each return part of the exploration.

· 2 MIN READ

The desert world of Midden

Sable: The Gliding Across Midden

On Midden, Sable’s Gliding connects monumental ruins and spaceship remains with a customizable hoverbike, independent travel, desert fishing, and the Vivarium’s growing collection.

· 2 MIN READ

Desert ruins and a distant mountain

Journey: Across Desert Ruins Toward the Mountain

Journey’s anonymous crossing moves between ancient ruins and open sand toward a looming mountaintop, with gliding, cloth-assisted flight, and optional encounters shaping its pace.

· 2 MIN READ

Seven-planet solar system

ASTRONEER: Terrain-Shaping Expeditions Across a Seven-Body System

ASTRONEER links seven celestial bodies through hands-on terrain work: dig and reshape with the Terrain Tool, establish modular infrastructure, then use tether-aware boards or a fuelled VTOL to read difficult ground.

· 3 MIN READ

A near-future ocean research setting

Beyond Blue: Research Dives in a Near-Future Ocean

Beyond Blue follows scientist Mirai through research dives to track marine life, with Ocean Insights films connecting the fictional expedition to real scientists and ocean footage.

· 2 MIN READ

A dried seabed and industrial ruins

FAR: Lone Sails Across the Dried Seabed

FAR: Lone Sails sends a train-like vessel across an ocean floor, past submarines, supertankers, roadblocks, and hilltop settlement ruins, with wind, fuel, and salvage shaping progress.

· 3 MIN READ

The fictional Amazon survival setting

Green Hell: Survival Systems in a Fictional Amazon

Green Hell frames Amazon exploration through Jake Higgins’s search for Mia, where resource gathering, body inspection, shelter building, and relationships with rainforest animals shape each decision.

· 2 MIN READ

An ocean of islands and abandoned structures

Raft: An Ocean of Islands and Abandoned Structures

Raft turns a small floating platform into a mobile base, linking drifting debris, island resources, underwater exploration, Trading Posts, and story locations such as Varuna Point and Temperance.

· 2 MIN READ

Olympic Exclusion Zone

Pacific Drive: Route Planning in the Olympic Exclusion Zone

Pacific Drive makes each expedition a planned station-wagon run through the fictional Olympic Exclusion Zone, where forests, swamps, towns, radiation, anomalies, repairs, and a closing storm shape the return.

· 2 MIN READ

An alien ocean planet

Subnautica: An Alien Ocean of Receding Horizons

From the lifepod’s oxygen-limited dives to deep trenches, lava fields, and seafloor habitats, Subnautica turns exploration into a chain of practical choices about equipment, visibility, and return routes.

· 2 MIN READ

Narrative exploration

Firewatch: map, compass and radio at Two Forks

Henry’s Wyoming summer is built around three ways of understanding the forest: finding a direction, looking closely and reporting what he sees.

· 2 MIN READ

Browse all 32 readings ↗